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Computational Thinking and Logic · Autumn Term

Selection: Making Decisions (If/Else)

Implementing conditional statements (if-then-else) to allow programs to make decisions based on conditions.

Key Questions

  1. Explain how selection allows a program to make decisions.
  2. Construct a Scratch script that uses an 'if-else' block to control sprite behavior.
  3. Evaluate the importance of clear conditions in selection statements.

National Curriculum Attainment Targets

KS3: Computing - Programming and Development
Year: Year 7
Subject: Computing
Unit: Computational Thinking and Logic
Period: Autumn Term

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