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Computational Thinking and Logic · Autumn Term

Variables: Storing Data

Using inputs and if-then-else statements to create dynamic and responsive programs.

Key Questions

  1. Explain how variables can be used to track the state of a game.
  2. Design a Scratch program that uses a variable to keep score.
  3. Analyze the impact of changing a variable's value on program execution.

National Curriculum Attainment Targets

KS3: Computing - Programming and Development
Year: Year 7
Subject: Computing
Unit: Computational Thinking and Logic
Period: Autumn Term

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