Activity 01
Pair Programming: Sprite Decisions
Pairs open Scratch and create a sprite that changes costume if touching the edge, else moves forward. Add a second condition for key presses to play sounds. Pairs swap roles every 10 minutes and test each other's code.
Explain how selection allows a program to make decisions.
Facilitation TipDuring Pair Programming, circulate and prompt pairs to verbalise their condition before coding to strengthen shared understanding.
What to look forPresent students with a simple Scratch script snippet containing an if-else block. Ask them to predict what the sprite will do if a specific condition is met (e.g., 'What happens if the sprite touches the blue color?').