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Computational Thinking and Logic · Autumn Term

Events and User Interaction

Students will learn to use events to trigger actions and make programs interactive.

Key Questions

  1. Analyze how different events can initiate actions in a Scratch program.
  2. Design an interactive game in Scratch that responds to user input.
  3. Compare the use of 'when key pressed' versus 'when sprite clicked' events.

National Curriculum Attainment Targets

KS3: Computing - Programming and Development
Year: Year 7
Subject: Computing
Unit: Computational Thinking and Logic
Period: Autumn Term

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