Activity 01
Pairs Coding: Score Tracker
Students pair up in Scratch to create a simple game sprite that awards points on touch. One partner declares a score variable, sets it to zero, and adds change block for increments; the other shows it forever on stage. Pairs test, switch roles, and predict outcomes of doubling points.
Explain how variables can be used to track the state of a game.
Facilitation TipDuring Pairs Coding: Score Tracker, circulate and ask each pair to explain why their score variable updates correctly after each step.
What to look forProvide students with a short Scratch code snippet that uses a variable. Ask them to write down: 1. What is the name of the variable? 2. What is its initial value? 3. What will its value be after the code runs?