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Browse by Grade: 3rd Year

Ireland · NCCA Curriculum Specifications

3rd Year Exploring Our Past: From Stone Age Ireland to Ancient Civilizations

This course introduces Year 3 students to the skills of the historian through the study of local history, early Irish settlers, and the wonders of Ancient Egypt. Students develop chronological awareness and learn to use evidence to reconstruct the lives of people in the past.

6 units·40 topics·Ages 14-15

01The Historian's Toolkit

7 topics·Autumn Term

An introduction to how we discover the past using artifacts, documents, and oral traditions.

What is History? Asking Questions

Students explore what history is and why we study it, focusing on formulating historical questions.

Think-Pair-ShareInquiry CircleCarousel Brainstorm
Primary vs. Secondary Sources

Students learn to distinguish between primary and secondary sources by examining physical objects and written accounts.

Document MysteryCase Study AnalysisJigsaw
Interpreting Artifacts

Students practice interpreting information from various artifacts to reconstruct past events and daily life.

Museum ExhibitDocument MysteryGallery Walk
Understanding Timelines and Chronology

Students develop chronological awareness by ordering events and creating simple timelines.

Timeline ChallengeConcept MappingExperiential Learning
My Family's Story: Oral History

Students explore continuity and change through the lens of their own family history, focusing on oral traditions.

Expert PanelRole Play
Local History: Our School's Past

Investigating the origins and development of the local school building and community using available records.

Gallery WalkExperiential LearningInquiry Circle
Local History: Famous People and Places

Students research and present on a significant person or place in their local area's history.

Project-Based LearningMuseum ExhibitPeer Teaching

02Early Settlers in Ireland

6 topics·Autumn Term

Examining the lives of the first hunter-gatherers and the transition to farming in the Mesolithic and Neolithic eras.

Mesolithic Hunter-Gatherers

Studying the lifestyle of the first people to arrive in Ireland after the Ice Age, focusing on Mount Sandel.

Simulation GameRole PlayConcept Mapping
Tools of the Stone Age

Students investigate the types of tools used by Mesolithic and Neolithic people and their purposes.

Stations RotationExperiential LearningCase Study Analysis
The Neolithic Revolution: Farming Arrives

Investigating the massive shift from hunting to agriculture and its impact on the Irish landscape and society.

Case Study AnalysisMuseum ExhibitGallery Walk
Neolithic Houses and Settlements

Students explore the design and function of early farming settlements and houses in Ireland.

Simulation GameProject-Based LearningConcept Mapping
Newgrange: Engineering and Beliefs

Exploring the engineering and spiritual significance of the Brú na Bóinne passage tombs.

Gallery WalkExperiential LearningInquiry Circle
Other Megalithic Tombs of Ireland

Students learn about different types of megalithic tombs across Ireland, comparing their structures and possible uses.

Museum ExhibitJigsawConcept Mapping

03Life in Ancient Egypt

7 topics·Spring Term

A deep dive into the civilization of the Nile, focusing on social hierarchy, religion, and daily life.

The Nile River: Source of Life

Understanding how the geography of the Nile River allowed a great civilization to flourish.

Concept MappingInquiry CircleSimulation Game
Egyptian Gods and Goddesses

Exploring the polytheistic religion of Ancient Egypt and the roles of key deities.

Role PlayTrading CardsGallery Walk
Pharaohs: Rulers and Gods

Examining the power of the rulers and their divine status in Ancient Egypt.

Hot SeatRole PlayExpert Panel
Building the Pyramids

Investigating the engineering marvels of the Great Pyramids and the people who built them.

Simulation GameInquiry CircleConcept Mapping
Mummification and the Afterlife

Exploring the process of mummification and its connection to Egyptian beliefs about the afterlife.

Museum ExhibitCase Study AnalysisGallery Walk
Hieroglyphics: The Sacred Script

Exploring the Egyptian writing system and the importance of scribes and record keeping.

Stations RotationPeer TeachingExperiential Learning
The Rosetta Stone: Unlocking the Past

Understanding the discovery and significance of the Rosetta Stone in deciphering hieroglyphics.

Document MysteryCase Study AnalysisInquiry Circle

04Great Explorers

6 topics·Spring Term

Biographical studies of individuals who ventured into the unknown and changed world history.

Tom Crean: Irish Antarctic Hero

The life and voyages of the Kerry man who survived the harshest conditions on Earth.

Role PlayTrading CardsHot Seat
The Age of Exploration: Motivations

Exploring the reasons why Europeans began to explore the world in the 15th and 16th centuries.

Concept MappingDecision MatrixCarousel Brainstorm
Christopher Columbus: His Journey

Analyzing the motivations and challenges of Columbus's 1492 voyage to the Americas.

Simulation GameTimeline ChallengeJigsaw
Impact of Columbus on the Americas

Examining the immediate and long-term consequences of European arrival for the Taino people and the Americas.

Formal DebatePhilosophical ChairsCase Study Analysis
Amelia Earhart: Breaking Barriers

The story of the first woman to fly solo across the Atlantic and her impact on gender roles.

Document MysteryPress ConferenceGallery Walk
Other Famous Explorers: A Quick Look

Briefly introducing other significant explorers like Ferdinand Magellan or Vasco da Gama and their contributions.

Trading CardsJigsawConcept Mapping

05Life in Medieval Ireland

7 topics·Summer Term

Exploring the world of castles, knights, and monks during the Middle Ages in Ireland.

Early Christian Monasteries

Life in places like Glendalough and Skellig Michael, focusing on the work and daily routines of monks.

Gallery WalkExperiential LearningCase Study Analysis
The Book of Kells and Irish Art

A closer look at the artistry and significance of the Book of Kells and other early Irish Christian art.

Museum ExhibitGallery WalkInquiry Circle
The Vikings in Ireland

Exploring the arrival and impact of the Vikings on Irish society, trade, and settlements.

Timeline ChallengeRole PlayConcept Mapping
The Norman Invasion: Castles and Change

How the arrival of Strongbow and the Normans changed Irish architecture, law, and society.

Timeline ChallengeConcept MappingRole Play
Life in a Medieval Castle

Investigating the different roles and daily routines of people living within a medieval castle.

Simulation GameRole PlayGallery Walk
Medieval Towns and Trades

Investigating the trades, hygiene, and social structures of walled towns like Dublin or Kilkenny.

Gallery WalkSimulation GameConcept Mapping
Medieval Food and Feasts

Exploring the types of food eaten by different social classes and the customs of medieval feasts.

Experiential LearningCase Study AnalysisThink-Pair-Share

06Games and Pastimes Through Time

7 topics·Summer Term

A thematic look at how children and adults have spent their leisure time from ancient times to the present.

Ancient Egyptian Games

Exploring the board games and physical activities enjoyed by children and adults in Ancient Egypt.

Experiential LearningStations RotationCase Study Analysis
Games of Ancient Greece and Rome

Investigating the sports, toys, and theatrical performances of classical civilizations.

Experiential LearningRole PlayGallery Walk
Medieval Pastimes and Festivals

Exploring the games, music, and festivals that entertained people in medieval Ireland and Europe.

Simulation GameExperiential LearningCase Study Analysis
Victorian Toys and Games

Comparing the leisure activities and toys of wealthy and poor children in the 19th century.

Gallery WalkCase Study AnalysisStations Rotation
Play in Early 20th Century Ireland

Exploring traditional Irish games, street games, and the emergence of new forms of entertainment.

Experiential LearningExpert PanelRole Play
The Rise of Digital Play

Tracing the shift from outdoor community play to indoor digital entertainment in the late 20th century.

Expert PanelCase Study AnalysisFishbowl Discussion
Designing a Game for the Future

Students apply their understanding of historical games to design a new game that reflects modern values or technologies.

Project-Based LearningCollaborative Problem-SolvingProject-Based Learning