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Games and Pastimes Through Time · Summer Term

The Rise of Digital Play

Tracing the shift from outdoor community play to indoor digital entertainment in the late 20th century.

Key Questions

  1. Analyze how technology has changed the way we interact with our friends during play.
  2. Evaluate what we have gained and lost by moving from street games to video games.
  3. Predict the future of play and entertainment in the digital age.

NCCA Curriculum Specifications

NCCA: Primary - Continuity and change over timeNCCA: Primary - Working as a historian
Class/Year: 3rd Year
Subject: Exploring Our Past: From Stone Age Ireland to Ancient Civilizations
Unit: Games and Pastimes Through Time
Period: Summer Term

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