Skip to content
Exploring Our Past: From Stone Age Ireland to Ancient Civilizations · 3rd Year · Games and Pastimes Through Time · Summer Term

Play in Early 20th Century Ireland

Exploring traditional Irish games, street games, and the emergence of new forms of entertainment.

NCCA Curriculum SpecificationsNCCA: Primary - Life, society, work and culture in the pastNCCA: Primary - Local studies

About This Topic

Play in early 20th century Ireland centered on traditional games like hurling, camogie, marbles, skipping, and tig, often played in streets, fields, and village greens. These activities built community bonds and used local outdoor spaces creatively. The rise of radio broadcasts and cinema introduced shared listening and viewing experiences, gradually drawing children toward structured entertainment and reducing some street play.

This topic supports NCCA standards for life, society, work, and culture in the past, plus local studies. Students compare Irish games to those from other countries, such as baseball in America or kabaddi in India, analyze community space roles, and predict how inventions like radio and cinema reshaped leisure. It develops skills in historical comparison and change over time.

Active learning benefits this topic greatly. When students recreate games, map play spaces, and role-play technology's arrival, they connect personally with the past. Physical movement and group discussions make social history vivid, helping students grasp continuities and shifts through direct experience.

Key Questions

  1. Compare traditional Irish games to games played in other countries.
  2. Analyze how community and outdoor spaces were used for play.
  3. Predict how the invention of radio and cinema changed leisure time.

Learning Objectives

  • Compare traditional Irish games of the early 20th century with contemporary games played globally, identifying similarities and differences in rules and objectives.
  • Analyze how the availability and use of specific outdoor spaces, such as streets and village greens, influenced the types of games played by children in early 20th century Ireland.
  • Explain the impact of the introduction of radio and cinema on children's leisure time and play habits in early 20th century Ireland.
  • Classify different forms of play in early 20th century Ireland, categorizing them as traditional, street-based, or emerging forms of entertainment.

Before You Start

Introduction to Historical Inquiry

Why: Students need foundational skills in asking questions about the past and using simple evidence before exploring specific historical periods.

Daily Life in Different Eras

Why: Understanding how people lived in various historical periods provides context for how leisure and play might have differed from today.

Key Vocabulary

HurlingA traditional Irish field sport played with sticks called hurleys and a ball called a sliotar, requiring speed, skill, and teamwork.
CamogieA women's team game derived from hurling, sharing many rules and equipment but adapted for female players.
TigAn Irish version of tag or 'it', a simple chasing game commonly played outdoors by children.
SliotarThe hard, leather-covered ball used in the games of hurling and camogie.

Watch Out for These Misconceptions

Common MisconceptionChildren only played organized sports like hurling.

What to Teach Instead

Most play involved informal street games with simple rules and improvised equipment. Recreating these in stations lets students experience the spontaneity, correcting views of rigid structure through joyful, active trials.

Common MisconceptionNo new entertainment existed before television.

What to Teach Instead

Radio and early cinema transformed leisure by 1920s. Role-play activities help students simulate these shifts, building understanding of gradual change via peer performances and predictions.

Common MisconceptionPlay spaces were formal parks everywhere.

What to Teach Instead

Streets and fields served as main venues in rural and urban Ireland. Mapping exercises reveal local adaptations, with group discussions clarifying community reliance on everyday spaces.

Active Learning Ideas

See all activities

Real-World Connections

  • Local historical societies and museums, such as the National Museum of Ireland, preserve artifacts and photographs related to traditional Irish sports and childhood pastimes, offering tangible links to this era.
  • Community heritage projects often involve interviewing older residents about their childhood memories of street games and local traditions, connecting students with living history and oral traditions.
  • The development of public parks and recreational spaces in Irish towns and cities throughout the 20th century reflects changing ideas about leisure and organized play for children and families.

Assessment Ideas

Discussion Prompt

Pose the question: 'Imagine you are a child in Ireland in 1920. Which games would you play and where? How might listening to the radio or going to the cinema change your afternoon?' Facilitate a class discussion, encouraging students to draw on specific game examples and technological impacts.

Exit Ticket

Provide students with three statements: 1. Traditional Irish games were mostly played indoors. 2. Streets were important play spaces in early 20th century Ireland. 3. Radio and cinema had no effect on children's play. Ask students to mark each statement as True or False and write one sentence to justify their answer for statement 2.

Quick Check

Show images of different play activities (e.g., children playing hurling, a family listening to a radio, a street scene). Ask students to write down the name of the game or activity shown and one word describing its setting (e.g., 'field', 'home', 'street').

Frequently Asked Questions

What traditional Irish games were popular in early 20th century?
Games like hurling, camogie, marbles, skipping, and tig dominated, using sticks, stones, or ropes. They emphasized skill, agility, and teamwork in outdoor settings. Comparing these to modern variants helps students see enduring elements while noting safety evolutions.
How did radio and cinema impact children's play in Ireland?
These inventions offered passive entertainment, reducing street play time after school or evenings. Radio brought storytelling and music into homes, while cinemas created social outings. Predictions through drama reveal how leisure centralized around technology, blending old games with new influences.
How can active learning help students understand play in early 20th century Ireland?
Recreating games physically immerses students in the era's energy and rules, making history sensory. Mapping and role-play foster analysis of spaces and changes, with collaboration building empathy for past children. These methods turn abstract timelines into memorable, personal connections that deepen retention.
Activities to compare Irish games to other countries?
Station rotations with paired games, like Irish tig versus British tag, let students play and compare rules firsthand. Charting differences in equipment and skills highlights cultural adaptations. This active contrast supports NCCA comparison skills while sparking global curiosity.

Planning templates for Exploring Our Past: From Stone Age Ireland to Ancient Civilizations