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Games and Pastimes Through Time · Summer Term

Designing a Game for the Future

Students apply their understanding of historical games to design a new game that reflects modern values or technologies.

Key Questions

  1. Design a game that encourages both physical activity and teamwork.
  2. Explain how your game incorporates elements from historical games.
  3. Justify the rules and objectives of your game based on its intended impact.

NCCA Curriculum Specifications

NCCA: Primary - Continuity and change over time
Class/Year: 3rd Year
Subject: Exploring Our Past: From Stone Age Ireland to Ancient Civilizations
Unit: Games and Pastimes Through Time
Period: Summer Term

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