Designing a Game for the Future
Students apply their understanding of historical games to design a new game that reflects modern values or technologies.
Key Questions
- Design a game that encourages both physical activity and teamwork.
- Explain how your game incorporates elements from historical games.
- Justify the rules and objectives of your game based on its intended impact.
NCCA Curriculum Specifications
Suggested Methodologies
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Planning templates for Exploring Our Past: From Stone Age Ireland to Ancient Civilizations
5E Model
The 5E Model structures lessons through five phases (Engage, Explore, Explain, Elaborate, and Evaluate), guiding students from curiosity to deep understanding through inquiry-based learning.
unit plannerThematic Unit
Organize a multi-week unit around a central theme or essential question that cuts across topics, texts, and disciplines, helping students see connections and build deeper understanding.
rubricSingle-Point Rubric
Build a single-point rubric that defines only the "meets standard" level, leaving space for teachers to document what exceeded and what fell short. Simple to create, easy for students to understand.
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