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Events and Actions: Interactive Games · Summer Term

Understanding Input Devices

Exploring how physical actions like clicking or pressing keys interact with software.

Key Questions

  1. Explain how the computer knows which key you have pressed.
  2. Compare the different ways a human can give a command to a machine.
  3. Predict whether a computer can ever act without an input from a human or another machine.

National Curriculum Attainment Targets

KS2: Computing - Computer SystemsKS2: Computing - Programming
Year: Year 3
Subject: Computing
Unit: Events and Actions: Interactive Games
Period: Summer Term

About This Topic

Scientific inquiry begins with a question. In Year 3, students learn to transition from general curiosity to forming 'testable' questions. This is a foundational skill in the 'Working Scientifically' strand of the National Curriculum. A testable question is one that can be answered through observation or experiment, rather than just by looking it up or sharing an opinion.

Students learn to use stems like 'What happens to X if I change Y?' or 'Which is the best for...?' This topic sets the stage for all future scientific investigations by teaching students how to narrow their focus. This topic comes alive when students can physically model the patterns of inquiry by sorting 'big' questions into 'scientific' and 'non-scientific' categories.

Active Learning Ideas

Watch Out for These Misconceptions

Common MisconceptionAny question about nature is a scientific question.

What to Teach Instead

A scientific question must be 'testable'. For example, 'Why are plants beautiful?' is a matter of opinion, whereas 'Do plants grow taller with more water?' can be measured and tested. Sorting activities help students distinguish between 'wonder' and 'inquiry'.

Common MisconceptionWe already know the answers to all science questions.

What to Teach Instead

Science is about discovering new things! Encouraging students to ask questions about things they see in the playground helps them realise that science is a way of exploring the unknown, not just memorising the known.

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Frequently Asked Questions

What makes a question 'testable' for Year 3?
A testable question is one where you can change one thing (like the height of a ramp) and measure the result (like how far a car travels). If you can't measure it or change it, it's probably not a testable question for a classroom.
How do I help a student who only asks 'Why?' questions?
Encourage them to turn 'Why?' into 'How?'. Instead of 'Why is the sky blue?', try 'How does the light change when it passes through different liquids?'. This moves them from abstract theory to practical investigation.
Can a scientific question be about people's opinions?
Usually, no. Science focuses on objective facts and measurements. However, you can test 'preferences' scientifically, such as 'Which biscuit do most Year 3 students prefer?', by collecting and graphing data.
How can active learning help students ask better scientific questions?
Active learning, like the 'Question Filter' or 'Dragon's Den', gives students immediate feedback on their thinking. By having to justify why a question is testable to their peers, they refine their logic. This social interaction helps them internalise the criteria for scientific inquiry much faster than simply reading a list of rules for 'Working Scientifically'.

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