Skip to content
Events and Actions: Interactive Games · Summer Term

Output Devices and Feedback

Identifying various output devices (screen, speakers) and how they provide feedback to the user.

Key Questions

  1. Differentiate between input and output devices.
  2. Explain how a computer provides feedback to a user.
  3. Design a simple game that uses both visual and auditory feedback.

National Curriculum Attainment Targets

KS2: Computing - Computer SystemsKS2: Computing - Information Technology
Year: Year 3
Subject: Computing
Unit: Events and Actions: Interactive Games
Period: Summer Term

About This Topic

Fair testing is the heart of the scientific method. In Year 3, students learn that to get reliable results, they must only change one variable at a time while keeping everything else the same. This topic introduces the concept of 'variables' in a simple, practical way, aligning with the KS2 'Working Scientifically' requirement to set up simple practical inquiries and comparative tests.

Understanding fair testing helps students see why an experiment might 'fail' or give confusing results. It encourages disciplined thinking and careful planning. Students grasp this concept faster through structured discussion and peer explanation as they 'critique' purposely unfair experiments to spot the mistakes.

Active Learning Ideas

Watch Out for These Misconceptions

Common MisconceptionYou should change everything at once to see what happens.

What to Teach Instead

If you change two things (like the weight and the height), you won't know which one caused the result. Using a 'one-finger rule' (only one thing changes) helps students remember to isolate variables.

Common MisconceptionA test is fair if everyone gets a turn.

What to Teach Instead

In science, 'fair' doesn't mean 'equal turns'; it means 'consistent conditions'. Comparing a 'playground fair' (everyone plays) to a 'science fair' (everything stays the same) helps clarify the vocabulary.

Ready to teach this topic?

Generate a complete, classroom-ready active learning mission in seconds.

Frequently Asked Questions

What is a variable in Year 3 science?
A variable is simply anything that can change in an experiment, like the temperature of the water, the weight of an object, or the time spent stirring. In a fair test, we only change one variable.
Why is it important to repeat an experiment?
Repeating a test helps us make sure our results weren't just a 'fluke' or a mistake. If we get the same result three times, we can be much more confident that our conclusion is correct.
What are 'constants' in a fair test?
Constants are all the things you keep exactly the same during your test. For example, if you are testing which ball bounces highest, the constants would be the height you drop them from and the floor surface.
How can active learning help students understand fair testing?
Active learning, such as the 'Unfair Race' simulation, uses students' natural sense of justice to explain a scientific principle. When they see an unfair setup, they instinctively want to correct it. By physically adjusting the variables to make it 'fair', they engage in the core logic of experimental design in a way that is both memorable and highly practical.

Browse curriculum by country

AmericasUSCAMXCLCOBR
Asia & PacificINSGAU