Activity 01
Pairs Coding: Sprite Click Reaction
In pairs, students select a sprite and add an 'if mouse clicked then jump' block. They test by clicking different screen areas, then modify to include sound effects. Pairs swap computers to try each other's code and suggest one improvement.
Explain how an 'if-then' statement helps a game respond to a player.
Facilitation TipDuring Pairs Coding, circulate to ensure partners alternate roles every two minutes to keep both engaged with the 'when clicked' and 'if-then' blocks.
What to look forProvide students with a simple Scratch project where a sprite changes color when clicked. Ask them to write down: 1. What is the event in this program? 2. What action happens when the event occurs?