Activity 01
Pairs Prototyping: Intuitive Controls
Students pair up to sketch controls for a simple maze game, labeling buttons for move, jump, and pause. They test each other's sketches by acting out plays without verbal help, noting confusions. Pairs revise based on feedback.
Explain how to make game controls intuitive for a player.
Facilitation TipDuring Pairs Prototyping, circulate and ask each pair to explain why they chose certain button mappings before testing.
What to look forStudents playtest a classmate's simple game prototype (on paper or using a block-based tool). Ask them to answer: 'What was one thing you found easy to do?' and 'What was one thing that was confusing or frustrating?'