Activity 01
Pair Programming: Game Storyboarding
Pairs select a game theme and draw storyboards showing start screen, controls, goals, and end states. They list events like 'spacebar jump' and outcomes. Present to another pair for quick feasibility checks before coding.
Construct a simple interactive game using event-driven programming.
Facilitation TipDuring Pair Programming: Game Storyboarding, have each pair use sticky notes to map out their game’s events and outcomes before coding begins.
What to look forAsk students to demonstrate their game to the teacher. The teacher will ask: 'What happens when you press the [specific key]? How does the score change when [specific event] occurs?'