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Browse by Grade: Year 1

Australia · ACARA Content Descriptions

Year 1 Technologies

This course introduces Year 1 students to the foundational concepts of computational thinking and digital systems. Students explore how data represents ideas, how to sequence instructions for robotic devices, and the importance of safety in a digital environment.

8 units·48 topics·Ages 6-7

01Hardware and Software Heroes

6 topics·Term 1

Students explore the physical parts of a computer and the applications that make them work. They learn to identify common digital systems and their specific purposes in daily life.

Identifying Digital Devices

Students identify and categorize various digital devices found in their daily lives, understanding their primary functions.

Gallery WalkThink-Pair-Share
Parts of a Computer

Identifying the screen, keyboard, mouse, and internal components that make digital devices function.

Gallery WalkStations RotationThink-Pair-Share
Input and Output Devices

Understanding how we give information to a device and how it gives information back to us.

Stations RotationPeer Teaching
Software and Apps

Differentiating between the physical device and the programs that run on it to perform tasks.

Concept MappingGallery Walk
Operating Systems Basics

Students learn about the basic function of an operating system as the 'brain' that manages a computer's hardware and software.

Simulation GameThink-Pair-Share
Troubleshooting Simple Device Issues

Students learn basic troubleshooting steps for common device problems, like checking power or restarting an app.

Problem-Based LearningRole Play

02The Language of Data

6 topics·Term 1

Students investigate how digital systems represent data through symbols and patterns. They practice collecting and organizing information to solve simple problems.

Representing Ideas with Symbols

Learning how images, icons, and emojis can communicate complex ideas quickly.

Carousel BrainstormGallery WalkCollaborative Problem-Solving
Collecting and Sorting Data

Gathering information from the classroom and categorizing it to find patterns.

Case Study AnalysisStations RotationDecision Matrix
Digital Patterns

Identifying and creating patterns using digital tools to understand how computers process information.

Stations RotationInquiry Circle
Representing Data with Graphs

Students learn to create simple pictographs and bar graphs to visualize collected data.

Project-Based LearningPeer Teaching
Data in Everyday Life

Students identify examples of data in their daily lives, such as weather forecasts or class attendance.

Think-Pair-ShareWorld Café
Making Choices with Data

Students use simple data to make decisions, like choosing a class activity based on a vote.

Decision MatrixCollaborative Problem-Solving

03Thinking in Steps

6 topics·Term 2

An introduction to algorithms and computational thinking. Students learn to break down everyday tasks into small, logical steps.

What is an Algorithm?

Defining algorithms as a sequence of steps used to complete a task or solve a problem.

Role PlayThink-Pair-Share
Breaking Down Problems (Decomposition)

Practicing decomposition by taking a big task and splitting it into smaller, manageable parts.

Collaborative Problem-SolvingCarousel Brainstorm
Visual Branching (If-Then Logic)

Exploring simple decision making in instructions using 'if-then' logic.

Decision MatrixProblem-Based Learning
Sequencing Daily Routines

Students create algorithms for everyday routines, like getting ready for school or making breakfast.

Role PlayTimeline Challenge
Pattern Recognition in Algorithms

Identifying repeating patterns within sequences of instructions to simplify algorithms.

Experiential LearningConcept Mapping
Algorithms for Games

Students analyze the steps involved in playing simple games and create their own game instructions.

Role PlayCollaborative Problem-Solving

04Robot Command Center

6 topics·Term 2

Students apply their algorithmic knowledge to control physical or on-screen robots, focusing on precision and debugging.

Giving Clear Directions to Robots

Learning the importance of precise language when programming a device to move.

Simulation GamePeer Teaching
Debugging for Success

Identifying errors in a sequence of code and finding ways to fix them.

Problem-Based LearningEscape RoomJigsaw
Loops and Repetition

Discovering how to use loops to make instructions shorter and more efficient.

Experiential LearningFishbowl Discussion
Conditional Commands for Robots

Students introduce simple 'if-then' conditions into robot commands, like 'if obstacle, then turn'.

Simulation GameDecision Matrix
Creating Simple Robot Paths

Students design and test simple sequences of commands to make a robot move from one point to another.

Project-Based LearningExperiential Learning
Robot Movement Challenges

Students solve mazes and navigation puzzles by programming robot movements.

Problem-Based LearningSimulation Game

05Our Connected Community

6 topics·Term 3

Exploring how digital systems connect people and how information travels across networks.

What is a Network?

Visualizing how computers and people are linked together to share information.

Concept MappingSimulation Game
Staying Safe Online

Developing basic digital citizenship skills and understanding the importance of privacy.

Role PlayCase Study AnalysisFishbowl Discussion
Passwords and Locks

Understanding how we protect our digital work and why security is important.

Problem-Based LearningThink-Pair-Share
Sharing Information Safely

Students learn about appropriate ways to share digital content with friends and family.

Role PlayPhilosophical Chairs
Digital Footprint Basics

Introducing the idea that actions online leave a 'digital footprint' and its implications.

Case Study AnalysisThink-Pair-Share
Reliable Information Online

Students begin to understand that not everything online is true and the importance of checking with an adult.

Document MysterySocratic Seminar

06Tech for Good

6 topics·Term 3

Students evaluate the impact of technology on their lives and design a digital solution for a real-world classroom problem.

Technology Then and Now

Comparing how people did things in the past with how we use technology today.

Case Study AnalysisTimeline ChallengeExpert Panel
The Environmental Impact of Tech

Discussing what happens to old technology and how to use devices responsibly.

Experiential LearningCarousel Brainstorm
Designing a Solution

Using design thinking to create a prototype of a new digital tool that helps the school.

Project-Based LearningMuseum ExhibitGallery Walk
Brainstorming Tech Solutions

Students brainstorm various problems in their school or community that could be solved with technology.

Carousel BrainstormWorld Café
Prototyping a Digital Idea

Students create simple drawings or mock-ups of their digital solution, focusing on user interface.

Project-Based LearningProject-Based Learning
Technology for Communication

Students explore how technology helps people communicate over long distances and in different ways.

Case Study AnalysisThink-Pair-Share

07Creative Digital Storytelling

6 topics·Term 4

Students use digital tools to create and share their own stories, focusing on multimedia elements.

Telling Stories with Pictures

Students use drawing tools or image libraries to create visual narratives.

Project-Based LearningGallery Walk
Adding Sound to Stories

Exploring how sound effects and music can enhance a digital story.

Experiential LearningThink-Pair-Share
Creating Digital Characters

Students design and draw their own characters using simple digital art tools.

Project-Based LearningPeer Teaching
Animating Simple Movements

Introduction to basic animation concepts by making characters move across the screen.

Simulation GameExperiential Learning
Sharing Digital Creations

Students learn how to save and present their digital stories to an audience.

Museum ExhibitGallery Walk
Digital Backgrounds and Settings

Students create digital backgrounds to set the scene for their stories.

Project-Based LearningExperiential Learning

08Digital Tools for Learning

6 topics·Term 4

Students explore various digital tools that support learning across different subjects.

Using Digital Drawing Tools

Students practice using digital drawing applications to create art and diagrams.

Experiential LearningPeer Teaching
Digital Writing and Typing

Introduction to using keyboards and simple word processing tools for writing.

Stations RotationThink-Pair-Share
Interactive Learning Games

Students explore educational games and apps that teach various subjects.

Case Study AnalysisInquiry Circle
Digital Collaboration Basics

Students learn to work together on simple digital projects, like shared drawings or stories.

Collaborative Problem-SolvingPeer Teaching
Organizing Digital Files

Introduction to saving and finding digital files in simple folders.

Simulation GameProblem-Based Learning
Using Digital Calendars and Schedules

Students learn how digital calendars can help organize their school day or remember important events.

Experiential LearningThink-Pair-Share