Browse by Grade: Year 2

Australia · ACARA Content Descriptions

Year 2 Technologies

Students develop foundational skills in computational thinking and digital literacy through hands-on play and problem solving. They explore how data represents ideas and how sequences of steps create digital solutions while considering the impact of technology on their community.

6 units·18 topics·Ages 7-8
1

Thinking in Steps: Algorithms and Logic

3 topics·Algorithms & Programming

Students learn to break down daily tasks into clear sequences and explore how robots follow specific instructions.

Recipes for Success

Identifying and following sequences in everyday life like making a sandwich or getting ready for school.

Role PlayCollaborative Problem-Solving
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Robot Commands

Using basic directional language to move a peer or a physical floor robot through a maze.

Stations RotationProblem-Based Learning
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Visual Sequences

Introduction to block-based logic using visual symbols to represent actions.

Stations RotationThink-Pair-Share
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2

The Secret Language of Data

3 topics·Data & Analysis

Students explore how information can be organized and represented using symbols and digital patterns.

Sorting Our World

Classifying physical objects and digital images based on shared characteristics.

Stations RotationGallery Walk
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Picturing Data

Creating simple charts and representations to communicate findings from a class survey.

Decision MatrixCase Study Analysis
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Digital Symbols

Discovering how computers use patterns like on and off to represent more complex ideas.

Escape RoomPeer Teaching
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3

Hardware Heroes and Software Stars

3 topics·Systems & Networks

An investigation into the physical parts of a computer and the programs that make them work.

Inside the Box

Identifying the main internal and external components of common digital devices.

Case Study AnalysisConcept Mapping
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Input and Output

Understanding how we give information to machines and how they respond to us.

Carousel BrainstormExperiential Learning
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Peripherals and Plugs

Exploring how different devices connect to each other to share information.

Gallery WalkJigsaw
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4

Safe Travels in Cyberspace

3 topics·Impacts of Computing

Developing essential habits for staying safe, respectful, and responsible when using digital tools.

My Digital Footprint

Learning that what we do online leaves a permanent trail and why privacy matters.

Role PlayFishbowl Discussion
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The Kind Keyboard

Practicing positive communication and understanding the impact of our words in digital spaces.

Role PlayDecision Matrix
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Password Power

Creating strong secrets to protect our digital work and personal information.

Escape RoomPeer Teaching
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5

Designing Solutions

3 topics·Design & Technologies

Applying design thinking to identify problems in the school environment and create digital or physical prototypes.

Finding the Problem

Observing the classroom to find things that could be improved with a digital solution.

Experiential LearningCarousel Brainstorm
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Paper Prototypes

Drawing and modeling ideas before building them with technology.

Project-Based LearningMuseum Exhibit
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The Feedback Loop

Testing ideas with classmates and making changes based on what they say.

Gallery WalkExpert Panel
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6

Creative Coding

3 topics·Algorithms & Programming

Bringing it all together by creating a simple interactive project using basic programming concepts.

Animate Your Name

Using code to make letters move, change color, or make sounds when clicked.

Peer TeachingExperiential Learning
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Digital Storytelling

Building a short interactive story with a beginning, middle, and end using simple triggers.

Role PlayProject-Based Learning
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The Tech Showcase

Presenting final projects and explaining the logic behind the code to an audience.

Museum ExhibitPeer Teaching
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