Activity 01
Role-Play: Guarding Digital Drawings
Students pair up: one creates a simple drawing on paper or tablet, sets a 'password' (e.g., a gesture or word), then steps away. Partner tries to 'access' it by guessing; switch roles and discuss feelings if access fails or succeeds. Debrief on why protection matters.
Justify why we need a password to get into some devices.
Facilitation TipDuring Role-Play: Guarding Digital Drawings, provide props like spare crayons so students can physically ‘lock’ their drawings in folders before the scenario begins.
What to look forGive students a card with two passwords: 'cat123' and 'D0g&B1rd!'. Ask them to circle the strong password and write one reason why it is strong.