Framtiden för klassrumsteknik är mer skärmtid

mindre.

Den enda plattformen som använder AI för att orkestrera fysiskt, praktiskt lärande i klassrummet. Medan andra verktyg låser fast eleverna vid skärmen, får vi dem att lämna bänken.

SKILLNADEN

Se hur skärmtiden minskar

Digitala konkurrenter (100%)Flip Education (15%)
100%

Elevens skärmtid som andel av den totala lektionstiden

In an era where parents, teachers, and governments are actively seeking to reduce student screen time, Flip Education is the only EdTech tool that uses technology to reduce technology use in the classroom.

THE PROBLEM

The Screen Time Paradox

Most EdTech promises to make classrooms “active” — but actually replaces passive lectures with passive screens. Quiz tools like Kahoot, Blooket, and Quizizz test only lower-order recall (Bloom's Level 1–2), not the higher-order thinking that active learning is supposed to develop.

Other EdTech

Bloom's 1–2

Remember & Understand

Flip Education

Bloom's 3–6

Apply, Analyze, Evaluate, Create

JÄMFÖRELSEN

Hur Flip skiljer sig

Quiz & Game ToolsKahoot, Blooket, Quizizz
AI Learning ToolsKhanmigo, MagicSchool
Interactive PlatformsNearpod, Pear Deck
Flip Education
AI-powered content generation
Student engagement & gamification
Aligned to approved standards (Common Core, NGSS, state)
Real-time teacher guidance
Physical / hands-on activities
Print-ready classroom materials
Reduces student screen time
Higher-order thinking (Bloom’s 3–6)
Students actually enjoy the lesson
Full support Partial Not available

VERKLIGHETEN

Lärarnas vardag idag

0 tim/v

Lärare arbetar i snitt 53 timmar i veckan, varav en fjärdedel är obetalt arbete, inklusive lektionsplanering i hemmet.

RAND, 2024 State of the American Teacher Survey

0%

av lärarna upplever frekvent arbetsrelaterad stress, där arbetsbelastningen är den främsta orsaken.

RAND, 2024 State of the American Teacher Survey

0%

av lärarna uppger att elevernas engagemang har minskat jämfört med nivåerna före pandemin.

Harris Poll / Discovery Education, 2024

0%

av tonåringar har idag en smartphone, trots att forskning visar att aktivt, fysiskt lärande ger bättre resultat än skärmbaserad undervisning.

Pew Research Center, 2024

Flip Education addresses all four: complete lessons generated in seconds to reclaim prep time, real-time teacher guidance that reduces workload stress, physical interaction that re-engages students, and hands-on collaborative activities they actually prefer.

THE EVIDENCE

Backed by Science

Active Learning Works

Meta-analysis across 225 studies found students in active learning courses were 1.5x less likely to fail vs. traditional lectures.

Freeman et al. (2014) — PNAS

Quiz ≠ Learning

Kahoot-style gamification increases engagement but shows no statistically significant improvement in learning outcomes.

Jones et al. (2019) — SAGE Journals

Higher-Order Thinking

Physical, collaborative activities develop Bloom’s levels 3–6 (Apply, Analyze, Evaluate, Create) — the skills that quiz tools cannot reach.

Bloom’s Taxonomy — Anderson & Krathwohl (2001)

Redo att testa ett nytt arbetssätt?

Skapa ett komplett, praktiskt och aktivt lärandemoment för valfritt ämne, på bara några sekunder.