Skip to content
Creating with Code · Term 3

Event-Driven Programming and User Interfaces

Designing event-driven programs with multiple inputs and outputs, focusing on user interface elements and their responsiveness.

Key Questions

  1. Design a program that responds to various user inputs (e.g., keyboard, mouse, touch).
  2. Explain the concept of an 'event handler' and its role in interactive programs.
  3. Analyze how different user interface elements (buttons, sliders) trigger events and affect program flow.

ACARA Content Descriptions

AC9TDIK02AC9TDIP03
Year: Foundation
Subject: Technologies
Unit: Creating with Code
Period: Term 3

Ready to teach this topic?

Generate a complete, classroom-ready active learning mission in seconds.

Browse curriculum by country

AmericasUSCAMXCLCOBR
Asia & PacificINSGAU