The future of classroom tech is more time on screens

less.

The only platform that uses AI to orchestrate physical, hands-on classroom learning. While other tools keep students glued to screens, we get them out of their seats.

THE DIFFERENCE

Watch the Screen Time Shrink

Digital-First Competitors (100%)Flip Education (15%)
100%

Student screen time as a percentage of total lesson time

In an era where parents, teachers, and governments are actively seeking to reduce student screen time, Flip Education is the only EdTech tool that uses technology to reduce technology use in the classroom.

THE PROBLEM

The Screen Time Paradox

Most EdTech promises to make classrooms “active” — but actually replaces passive lectures with passive screens. Quiz tools like Kahoot, Blooket, and Quizizz test only lower-order recall (Bloom's Level 1–2), not the higher-order thinking that active learning is supposed to develop.

Other EdTech

Bloom's 1–2

Remember & Understand

Flip Education

Bloom's 3–6

Apply, Analyze, Evaluate, Create

THE COMPARISON

How Flip Compares

Quiz & Game ToolsKahoot, Blooket, Quizizz
AI Learning ToolsKhanmigo, MagicSchool
Interactive PlatformsNearpod, Pear Deck
Flip Education
AI-powered content generation
Student engagement & gamification
Aligned to approved standards (Common Core, NGSS, state)
Real-time teacher guidance
Physical / hands-on activities
Print-ready classroom materials
Reduces student screen time
Higher-order thinking (Bloom’s 3–6)
Students actually enjoy the lesson
Full support Partial Not available

THE REALITY

What Teachers Are Facing

0 hrs/wk

Teachers work 53 hours per week, a quarter of it unpaid, including lesson prep at home.

RAND, 2024 State of the American Teacher Survey

0%

of teachers experience frequent job-related stress, with workload as a top driver.

RAND, 2024 State of the American Teacher Survey

0%

of teachers say student engagement has declined compared to pre-pandemic levels.

Harris Poll / Discovery Education, 2024

0%

of U.S. teens now have a smartphone, yet research shows active, physical learning outperforms screen-based instruction.

Pew Research Center, 2024

Flip Education addresses all four: complete lessons generated in seconds to reclaim prep time, real-time teacher guidance that reduces workload stress, physical interaction that re-engages students, and hands-on collaborative activities they actually prefer.

THE EVIDENCE

Backed by Science

Active Learning Works

Meta-analysis across 225 studies found students in active learning courses were 1.5x less likely to fail vs. traditional lectures.

Freeman et al. (2014) — PNAS

Quiz ≠ Learning

Kahoot-style gamification increases engagement but shows no statistically significant improvement in learning outcomes.

Jones et al. (2019) — SAGE Journals

Higher-Order Thinking

Physical, collaborative activities develop Bloom’s levels 3–6 (Apply, Analyze, Evaluate, Create) — the skills that quiz tools cannot reach.

Bloom’s Taxonomy — Anderson & Krathwohl (2001)

Ready to try a different approach?

Generate a complete, hands-on active learning mission for any topic, in seconds.