Activity 01
Pair Programming: Chasing Character Game
Pairs select two characters and use motion blocks to make one chase the other across the screen. Add a 'touching' block to trigger a score counter and cheer sound. Partners switch roles to test and suggest one improvement before sharing.
Construct a program with multiple animated characters and interactive elements.
Facilitation TipDuring Pair Programming, circulate and ask each pair to explain their code’s logic before testing, reinforcing the connection between blocks and outcomes.
What to look forAsk students to open their game project. Prompt: 'Point to the code that makes your character move. Now, show me the code that happens when two characters touch. Explain what you expect to happen when they touch.'