Activity 01
Pairs: Key Response Challenge
Pairs select a sprite and add 'when space key pressed' to make it jump, plus 'when right arrow pressed' to move right. They test by taking turns pressing keys, then debug if actions fail. Swap roles to refine the code.
Explain how an 'event' makes a program respond to user actions.
Facilitation TipDuring the Key Response Challenge, circulate with a timer and verbally count down the rounds to keep pairs focused and energized.
What to look forProvide students with a simple program snippet showing an event block (e.g., 'when flag clicked') and a sprite action. Ask them to write one sentence explaining what will happen when the flag is clicked and one sentence describing what kind of user action triggers this event.