Browse by Grade: Year 5

United Kingdom · National Curriculum Attainment Targets

Year 5 Computing

A comprehensive computing curriculum for Year 5 students focusing on advanced block-based programming, systems architecture, and data management. Students transition from simple sequences to complex selection and variables while exploring the physical hardware of the internet.

6 units·18 topics·Ages 9-10
1

Systems and Search

3 topics·Networks & Security

Students explore how computers connect globally and how search engines crawl the web to index information.

The Architecture of the Internet

Investigating the physical hardware and protocols that allow data to travel across the world in seconds.

Role PlayConcept Mapping
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How Search Engines Work

Understanding the process of crawling, indexing, and ranking web pages to provide relevant results.

Stations RotationThink-Pair-Share
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Collaborative Working in the Cloud

Exploring how shared digital spaces allow multiple users to work on the same project simultaneously.

Collaborative Problem-SolvingCase Study Analysis
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2

Variables in Games

3 topics·Algorithms & Programming

An introduction to using variables to track scores, health, and timers in programming environments.

Defining and Initialising Variables

Learning how to create placeholders for data that changes during a program's execution.

Peer TeachingThink-Pair-Share
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Changing Variables through Interaction

Programming triggers that increase or decrease variable values based on user input or sprite collisions.

Problem-Based LearningPeer Teaching
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Variables as Game Constraints

Using variables like timers to create win and loss conditions in a digital game.

Project-Based LearningEscape Room
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3

Selection and Decision Making

3 topics·Algorithms & Programming

Moving beyond linear sequences to create programs that make choices using 'if-then-else' logic.

Conditional Statements in Real Life

Mapping everyday decisions to the logical structures used by computers.

Concept MappingRound Robin
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Programming Selection with IF/ELSE

Implementing branching paths in code to allow for different outcomes based on conditions.

Collaborative Problem-SolvingInquiry Circle
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Sensing and Selection

Using input sensors like mouse position or color touching to trigger conditional code.

Problem-Based LearningGallery Walk
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4

Flat-File Databases

3 topics·Data & Analysis

Organizing, searching, and sorting data in digital tables to answer complex questions.

Fields, Records, and Data Types

Understanding the structure of a database and why data must be categorized correctly.

Stations Rotation
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Searching and Filtering Data

Using queries to find specific information within large datasets.

Case Study AnalysisJigsaw
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Visualizing Data for Impact

Choosing the right charts and graphs to tell a story with the data collected.

Decision Matrix
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5

The Art of Vector Graphics

3 topics·Impacts of Computing

Creating digital art using mathematical shapes rather than pixels and understanding the benefits of scalability.

Vectors vs Bitmaps

Comparing how computers store images as grids of pixels versus mathematical paths.

Gallery WalkThink-Pair-Share
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Layering and Grouping

Using objects, ordering, and grouping to build complex composite images.

Peer TeachingProject-Based Learning
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Modifying Paths and Nodes

Learning how to manipulate the individual points that define the shape of a vector.

Inquiry CircleGallery Walk
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6

Digital Citizenship and Safety

3 topics·Impacts of Computing

Critically analyzing online content, managing digital footprints, and understanding the impact of technology on well-being.

The Digital Footprint

Understanding that every action online leaves a permanent trail that can be seen by others.

Case Study AnalysisDecision Matrix
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Evaluating Online Content

Developing critical thinking skills to identify fake news, clickbait, and unreliable sources.

Case Study AnalysisFour Corners
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Health, Well-being, and Balance

Examining the impact of screen time and social media on mental and physical health.

Formal DebateFishbowl Discussion
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