Selection and Decision Making · Algorithms & Programming
Sensing and Selection
Using input sensors like mouse position or color touching to trigger conditional code.
Key Questions
- 1How do sensors act as the 'eyes' of a computer program?
- 2What is the relationship between a physical input and a digital decision?
- 3How would you program a sprite to only move when it is touching a specific color?
National Curriculum Attainment Targets
KS2: Computing - Programming and Algorithms
Year: Year 5
Subject: Computing
Unit: Selection and Decision Making
Period: Algorithms & Programming
Suggested Methodologies
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