Selection and Decision Making · Algorithms & Programming

Sensing and Selection

Using input sensors like mouse position or color touching to trigger conditional code.

Key Questions

  1. 1How do sensors act as the 'eyes' of a computer program?
  2. 2What is the relationship between a physical input and a digital decision?
  3. 3How would you program a sprite to only move when it is touching a specific color?

National Curriculum Attainment Targets

KS2: Computing - Programming and Algorithms
Year: Year 5
Subject: Computing
Unit: Selection and Decision Making
Period: Algorithms & Programming

Ready to teach this topic?

Generate a complete, classroom-ready active learning mission in seconds.

Browse curriculum by country

AmericasUSCAMXCLCOBR
Asia & PacificINSGAU