Variables in Games · Algorithms & Programming
Defining and Initialising Variables
Learning how to create placeholders for data that changes during a program's execution.
Key Questions
- 1Why must we set a variable to a starting value at the beginning of a game?
- 2How can one variable be used to control multiple different sprites?
- 3What would happen if a variable name was confusing or inaccurate?
National Curriculum Attainment Targets
KS2: Computing - Programming and Algorithms
Year: Year 5
Subject: Computing
Unit: Variables in Games
Period: Algorithms & Programming
Suggested Methodologies
Ready to teach this topic?
Generate a complete, classroom-ready active learning mission in seconds.