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Designing for Users · Term 2

Prototyping Solutions: Wireframes and Paper Models

Students will create low-fidelity wireframes and paper prototypes to test design ideas quickly.

Key Questions

  1. Explain how early prototyping saves time in the development process.
  2. Prioritize user feedback for iterative design improvements.
  3. Differentiate between essential and non-essential features in a prototype.

ACARA Content Descriptions

AC9TDI6P06
Year: Year 5
Subject: Technologies
Unit: Designing for Users
Period: Term 2

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