Browse by Grade: Year 5

Australia · ACARA Content Descriptions

Year 5 Technologies

Students explore the mechanics of the digital world by developing computational thinking skills and understanding how data travels across global networks. This course focuses on designing user-centered solutions through visual programming, data modeling, and ethical analysis of technology.

6 units·17 topics·Ages 10-11
1

Algorithmic Logic and Sequences

2 topics·Algorithms & Programming

Focuses on decomposing complex problems into manageable steps and using branching logic to control program flow.

Decomposition and Patterns

Breaking down everyday tasks into small, logical steps to identify recurring patterns in problem solving.

Collaborative Problem-SolvingConcept Mapping
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Branching and Decisions

Using 'if-then-else' logic to create programs that can make decisions based on specific conditions.

Escape Room
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2

The Invisible Web: Networks and Hardware

3 topics·Networks & Security

An investigation into how digital systems connect and the protocols that ensure data reaches its destination safely.

Data Packets and Protocols

Understanding how files are broken into packets and transmitted across the internet.

Simulation GameRole Play
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Wired and Wireless Connections

Comparing different types of network hardware and the physical infrastructure of the internet.

Stations RotationGallery Walk
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Cybersecurity Foundations

Developing strategies for protecting personal information and understanding the importance of encryption.

Case Study AnalysisProblem-Based Learning
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3

Data Detectives: Collection and Analysis

3 topics·Data & Analysis

Students learn to gather, organize, and interpret data to tell stories and solve community problems.

Binary and Digital Representation

Exploring how computers use 1s and 0s to represent complex information like images and sound.

Stations RotationInquiry Circle
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Visualizing Information

Using software tools to transform raw data into charts and infographics that reveal trends.

Case Study AnalysisDecision Matrix
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Data-Driven Decisions

Applying data findings to propose solutions for real-world school or local issues.

Project-Based LearningDecision Matrix
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4

Designing for Users

3 topics·Impacts of Computing

An introduction to user experience (UX) design, focusing on creating digital interfaces that are accessible and intuitive.

User Interface Design

Studying how layout, color, and navigation affect how people interact with websites and apps.

Gallery Walk
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Accessibility in Tech

Designing technology that works for people with different abilities and needs.

Think-Pair-Share
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Prototyping Solutions

Creating low-fidelity wireframes and paper prototypes to test design ideas quickly.

Project-Based LearningPeer Teaching
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5

The Ethics of Innovation

3 topics·Impacts of Computing

Examining the social and environmental impacts of technology, from e-waste to digital footprints.

Digital Footprints

Understanding the long-term consequences of sharing information online and managing digital identities.

Socratic SeminarConcept Mapping
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Sustainable Technology

Investigating the lifecycle of digital devices and the problem of electronic waste.

Case Study AnalysisFormal Debate
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The Future of Automation

Discussing how robotics and AI might change the way we work and live.

Expert Panel
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6

Game Design and Programming

3 topics·Algorithms & Programming

A capstone unit where students apply programming concepts to create an interactive digital game.

Variables and Scoring

Learning how to use variables to track scores, health, or time in a program.

Peer TeachingCollaborative Problem-Solving
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Event-Driven Programming

Programming objects to respond to user inputs like keyboard presses or mouse clicks.

JigsawInquiry Circle
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Iterative Development

Testing, debugging, and refining a digital project based on user feedback.

Project-Based LearningPeer Teaching
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