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Browse by Grade: Year 5

Australia · ACARA Content Descriptions

Year 5 Technologies

Students explore the mechanics of the digital world by developing computational thinking skills and understanding how data travels across global networks. This course focuses on designing user-centered solutions through visual programming, data modeling, and ethical analysis of technology.

8 units·48 topics·Ages 10-11

01Algorithmic Logic and Sequences

7 topics·Term 1

Focuses on decomposing complex problems into manageable steps and using branching logic to control program flow.

Decomposition and Patterns in Everyday Tasks

Students will break down everyday tasks into small, logical steps to identify recurring patterns in problem solving.

Collaborative Problem-SolvingConcept Mapping
Sequencing Instructions: Step-by-Step Logic

Students will practice creating precise sequences of instructions for simple tasks, understanding order of operations.

Think-Pair-ShareExperiential Learning
Branching Logic: If-Then-Else Decisions

Students will use 'if-then-else' logic to create programs that can make decisions based on specific conditions.

Escape RoomRole Play
Loops: Repeating Actions Efficiently

Students will explore how loops (repetition) can simplify code and automate repetitive tasks.

Problem-Based LearningStations Rotation
Debugging Simple Algorithms

Students will identify and correct errors (bugs) in simple algorithms and programs.

Collaborative Problem-SolvingPeer Teaching
Introduction to Visual Programming Environments

Students will get acquainted with a visual programming environment (e.g., Scratch) and its basic interface.

Flipped ClassroomExperiential Learning
Creating Interactive Stories with Code

Students will apply sequencing and branching to create interactive digital stories.

Project-Based LearningPeer Teaching

02The Invisible Web: Networks and Hardware

7 topics·Term 1

An investigation into how digital systems connect and the protocols that ensure data reaches its destination safely.

Data Packets and Internet Protocols

Students will understand how files are broken into packets and transmitted across the internet using protocols.

Simulation GameRole Play
Wired vs. Wireless Network Connections

Students will compare different types of network hardware and the physical infrastructure of the internet.

Stations RotationGallery Walk
Introduction to Cybersecurity

Students will develop basic strategies for protecting personal information and understand the importance of encryption.

Case Study AnalysisProblem-Based Learning
Hardware Components: Inside a Computer

Students will identify and describe the basic internal and external hardware components of a computer system.

Museum ExhibitJigsaw
Operating Systems and Software

Students will understand the role of operating systems and different types of application software.

Expert PanelConcept Mapping
Cloud Computing: Storing Data Online

Students will explore what cloud computing is and how data is stored and accessed remotely.

Think-Pair-ShareDocument Mystery
Internet of Things (IoT) Basics

Students will be introduced to the concept of everyday objects connected to the internet and their applications.

Gallery WalkWorld Café

03Data Detectives: Collection and Analysis

7 topics·Term 2

Students learn to gather, organize, and interpret data to tell stories and solve community problems.

Binary Code: The Language of Computers

Students will explore how computers use 1s and 0s to represent complex information like images and sound.

Stations RotationInquiry Circle
Collecting and Organizing Data

Students will learn methods for collecting data and organizing it into simple tables or spreadsheets.

Collaborative Problem-SolvingPlacemat Activity
Visualizing Information with Charts

Students will use software tools to transform raw data into charts and infographics that reveal trends.

Case Study AnalysisDecision Matrix
Interpreting Data: Drawing Conclusions

Students will practice interpreting data visualizations to draw meaningful conclusions and identify trends.

Socratic SeminarWorld Café
Data-Driven Decisions for Community Problems

Students will apply data findings to propose solutions for real-world school or local issues.

Project-Based LearningDecision Matrix
Data Privacy and Security

Students will learn about the importance of protecting personal data and basic principles of data security.

Case Study AnalysisRole Play
Surveys and Questionnaires for Data Collection

Students will design and conduct simple surveys to collect qualitative and quantitative data.

Inquiry CircleCollaborative Problem-Solving

04Designing for Users

7 topics·Term 2

An introduction to user experience (UX) design, focusing on creating digital interfaces that are accessible and intuitive.

Principles of User Interface (UI) Design

Students will study how layout, color, and navigation affect how people interact with websites and apps.

Gallery WalkCase Study Analysis
User Experience (UX) Fundamentals

Students will explore the overall experience of a user interacting with a product, focusing on usability and satisfaction.

Think-Pair-ShareInquiry Circle
Accessibility in Technology Design

Students will design technology that works for people with different abilities and needs.

Think-Pair-ShareRole Play
Prototyping Solutions: Wireframes and Paper Models

Students will create low-fidelity wireframes and paper prototypes to test design ideas quickly.

Project-Based LearningPeer Teaching
User Testing and Feedback Integration

Students will conduct simple user tests on their prototypes and integrate feedback for improvements.

Collaborative Problem-SolvingLearning Contracts
Empathy in Design: Understanding User Needs

Students will learn to empathize with different users to understand their needs and challenges when interacting with technology.

Role PlayCase Study Analysis
Information Architecture: Organizing Content

Students will explore how information is organized within websites and apps to make it easy to find.

Concept MappingGallery Walk

05The Ethics of Innovation

7 topics·Term 3

Examining the social and environmental impacts of technology, from e-waste to digital footprints.

Digital Footprints and Online Identity

Students will understand the long-term consequences of sharing information online and managing digital identities.

Socratic SeminarConcept Mapping
Cyberbullying and Online Safety

Students will learn to identify, prevent, and respond to cyberbullying and other online risks.

Role PlayCase Study Analysis
Sustainable Technology and E-Waste

Students will investigate the lifecycle of digital devices and the problem of electronic waste.

Case Study AnalysisFormal Debate
The Future of Automation and AI

Students will discuss how robotics and AI might change the way we work and live.

Expert PanelPhilosophical Chairs
Intellectual Property and Copyright in the Digital Age

Students will understand concepts of intellectual property, copyright, and fair use in digital content creation.

Document MysterySocratic Seminar
Digital Citizenship: Rights and Responsibilities

Students will explore the rights and responsibilities of being a digital citizen, including online etiquette.

Town Hall MeetingRole Play
Bias in Algorithms and Data

Students will be introduced to the idea that algorithms can reflect human biases and the importance of fair data.

Case Study AnalysisPhilosophical Chairs

06Game Design and Programming

7 topics·Term 3

A capstone unit where students apply programming concepts to create an interactive digital game.

Game Design Principles and Storyboarding

Students will learn basic game design principles and storyboard their game ideas.

Project-Based LearningConcept Mapping
Variables for Scoring and Game State

Students will learn how to use variables to track scores, health, or time in a program.

Peer TeachingCollaborative Problem-Solving
Event-Driven Programming for Game Interaction

Students will program objects to respond to user inputs like keyboard presses or mouse clicks.

JigsawInquiry Circle
Game Physics and Movement

Students will implement basic physics concepts like gravity, collisions, and movement in their games.

Simulation GameExperiential Learning
Iterative Development: Testing and Debugging Games

Students will test, debug, and refine their digital game projects based on user feedback.

Project-Based LearningPeer Teaching
Game Art and Asset Creation

Students will create simple sprites, backgrounds, and sound effects for their games.

Project-Based LearningGallery Walk
Level Design and Progression

Students will design game levels that gradually increase in difficulty and introduce new challenges.

Collaborative Problem-SolvingDecision Matrix

07Creative Digital Media

3 topics·Term 4

Students will explore various forms of digital media creation, including image editing, sound design, and animation.

Introduction to Digital Image Editing

Students will learn basic tools and techniques for editing digital images, such as cropping, resizing, and color correction.

Flipped ClassroomExperiential Learning
Creating Digital Art and Graphics

Students will use digital drawing tools and graphic design principles to create original artwork.

Project-Based LearningGallery Walk
Introduction to Digital Sound Design

Students will explore how sound is recorded, edited, and used in digital projects, including basic audio effects.

Inquiry CircleStations Rotation

08Robotics and Physical Computing

3 topics·Term 4

An introduction to robotics, allowing students to program physical devices and understand the interaction between code and the physical world.

Introduction to Robotics and Sensors

Students will explore basic robotic components and understand how sensors gather information from the environment.

Stations RotationExperiential Learning
Programming Robot Movement

Students will write simple programs to control the movement and actions of a robot.

Problem-Based LearningCollaborative Problem-Solving
Conditional Robotics: Responding to the Environment

Students will program robots to make decisions and respond to sensor input using conditional logic.

Simulation GameEscape Room