Activity 01
Pairs Coding: Arrow Key Movement
Students select a sprite and attach 'when right arrow pressed' event blocks to motion commands. They add left arrow for reverse movement, then test by navigating obstacles. Pairs swap roles to debug and improve speed.
Explain how events enable user control within software.
Facilitation TipDuring Pairs Coding: Arrow Key Movement, circulate to ensure students test each arrow key separately and observe the sprite’s position change in real time.
What to look forAsk students to open a simple game project. Prompt: 'Identify one event in this game and describe the programmed response. Write down the event handler block you used.'