Activity 01
Pair Programming: Score Tracker Challenge
Pairs use Scratch to create a sprite that responds to arrow key presses by moving and incrementing a score variable. Display the score with a 'say' block. Partners switch roles every 5 minutes and test by playing 10 rounds, noting how score updates.
Explain how variables store and update changing game information.
Facilitation TipDuring Pair Programming: Score Tracker Challenge, circulate to ensure partners alternate roles every 5 minutes to keep both engaged in problem-solving.
What to look forProvide students with a simple game scenario (e.g., 'A player touches a coin'). Ask them to write: 1. The name of a variable that should change. 2. How the variable's value should change (increase/decrease). 3. The initial value of the variable.