Activity 01
Pair Coding: Conditional Dance
Pairs select sprites and backgrounds. They add if/else blocks so the sprite dances differently if touching a music note (play sound) versus a stop sign (freeze). Test by dragging sprites and swap roles to debug.
Explain how an 'if' statement allows a program to make a decision.
Facilitation TipDuring Pair Coding: Conditional Dance, remind pairs to take turns acting as the ‘computer’ to clarify which path runs when.
What to look forGive students a simple ScratchJr project with an 'if/else' block. Ask them to draw what the character will do. Then, ask them to write one sentence explaining why the character will do that specific action.