Activity 01
Inquiry Circle: The Human Maze
Create a grid on the floor using masking tape. One student is the 'Programmer' who uses arrow cards to give directions, and the other is the 'Robot' who follows them to reach a target (like a toy kangaroo) while avoiding 'lava' squares.
Design a sequence of steps to make a character move across a screen.
Facilitation TipDuring The Human Maze, place a cone at each decision point so students must name the exact turn before moving.
What to look forProvide students with a simple grid and a starting point. Ask them to write down a sequence of four directional commands (e.g., Up, Down, Left, Right) to reach a target square. Collect and check for accuracy.