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Media Studies · Year 13

Active learning ideas

Fandom and Participatory Culture

Fandom has evolved from a niche subculture into a dominant force in the digital media landscape. This topic explores Henry Jenkins’ theories on participatory culture, focusing on how fans 'poach' meanings from texts to create their own content, communities, and identities. Students examine the shift from 'passive' consumption to 'active' participation, looking at fan fiction, cosplay, and social media activism. This is a vital part of the A-Level curriculum as it addresses the blurring lines between producers and consumers.

National Curriculum Attainment TargetsA-Level Media Studies - Audiences 4.2A-Level Media Studies - Theoretical Frameworks (Jenkins)
20–50 minPairs → Whole Class3 activities

Activity 01

Inquiry Circle50 min · Small Groups

Inquiry Circle: The Fan Community Audit

Groups choose a specific fandom (e.g., Star Wars, K-Pop, or a gaming community). They must research and present how that community uses digital platforms to 'poach' the original text and create new meanings, using Jenkins' five characteristics of participatory culture.

How do fans actively construct meaning and communities?
AnalyzeEvaluateCreateSelf-ManagementSelf-Awareness
Generate Complete Lesson

Activity 02

Think-Pair-Share20 min · Pairs

Think-Pair-Share: Textual Poaching in Practice

Students think of a time they (or someone they know) modified a media text (e.g., making a meme, writing a theory, or creating a fan edit). They pair up to discuss why they did it and how it changed their relationship with the original text.

What is the relationship between media producers and fan communities?
UnderstandApplyAnalyzeSelf-AwarenessRelationship Skills
Generate Complete Lesson

Activity 03

Simulation Game45 min · Small Groups

Simulation Game: The Producer-Fan Negotiation

One group acts as a 'Media Studio' trying to protect their copyright, while the other acts as 'Fans' who want to create a non-profit fan film. They must negotiate a 'social contract' that allows the fandom to thrive without harming the brand's commercial value.

How has digital convergence facilitated participatory culture?
ApplyAnalyzeEvaluateCreateSocial AwarenessDecision-Making
Generate Complete Lesson

A few notes on teaching this unit


Watch Out for These Misconceptions

  • Fandom is just about being a 'super-fan' who buys everything.

    Jenkins defines fandom as an active, often subversive, engagement with a text. It's about 'poaching' and 'reclaiming', not just consuming. Active investigation of fan-made content helps students see this distinction.

  • Participatory culture is a new thing caused by the internet.

    While the internet has accelerated it, Jenkins' early work focused on pre-digital fan communities (like Star Trek fans in the 70s). Using historical examples helps students see that the 'participatory impulse' is a long-standing human behaviour.


Methods used in this brief