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Complex Variables and Game Mechanics · Autumn Term

Introduction to Selection: If/Else

Students learn to use basic 'if/else' statements to make decisions in their code, creating branching paths.

Key Questions

  1. Explain how an 'if/else' statement directs the flow of a program.
  2. Predict the outcome of a simple program with a single 'if/else' condition.
  3. Design a program where a character changes appearance based on a simple condition.

National Curriculum Attainment Targets

KS2: Computing - Programming and Algorithms
Year: Year 6
Subject: Computing
Unit: Complex Variables and Game Mechanics
Period: Autumn Term

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