Activity 01
Unplugged: Condition Card Sort
Provide cards with conditions, true/false outcomes, and actions. Pairs arrange them into if/else flows for scenarios like a game's win condition. Pairs then translate one flow into Scratch code and test it. Discuss variations as a class.
Explain how an 'if/else' statement directs the flow of a program.
Facilitation TipDuring Condition Card Sort, give every pair a timer so they must justify their sort aloud before moving on.
What to look forPresent students with a short code snippet using Scratch or a similar block-based language that includes an 'if/else' statement. Ask them to write down what the sprite will do if the condition is true, and what it will do if the condition is false. For example: 'If score > 10, say 'You win!' else say 'Keep playing!''