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Sequence and Structure: Programming with Sprites · Autumn Term

Sequencing Commands for Movement

Using block-based programming to move characters and create interactions on screen.

Key Questions

  1. Analyze how the order of code blocks changes the final outcome of a program.
  2. Design the most efficient sequence to make a sprite move in a square shape.
  3. Predict what a program will do before pressing the start button by tracing the sequence.

National Curriculum Attainment Targets

KS2: Computing - ProgrammingKS2: Computing - Logical Reasoning
Year: Year 3
Subject: Computing
Unit: Sequence and Structure: Programming with Sprites
Period: Autumn Term

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