Activity 01
Pairs Challenge: Square Sequence Builder
Pupils in pairs drag move and turn blocks to guide a sprite around a square. They run the code, swap block order to observe changes, and redesign for efficiency. Pairs then exchange programs to predict and test each other's sequences.
Analyze how the order of code blocks changes the final outcome of a program.
Facilitation TipDuring Square Sequence Builder, circulate to listen for pairs verbalising each step aloud before testing code, reinforcing step-by-step logic.
What to look forProvide students with a simple program (e.g., move forward, turn right, move forward). Ask them to draw the path the sprite will take and write one sentence explaining why the sprite moves that way.