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Sequence and Structure: Programming with Sprites · Autumn Term

Conditional Statements: If/Then Logic

Introducing basic conditional logic where actions depend on whether a condition is true or false.

Key Questions

  1. Explain how an 'if-then' statement allows a program to make decisions.
  2. Compare a program with conditions to one that simply follows a sequence.
  3. Construct a simple program where a sprite changes behavior based on a condition.

National Curriculum Attainment Targets

KS2: Computing - ProgrammingKS2: Computing - Logical Reasoning
Year: Year 3
Subject: Computing
Unit: Sequence and Structure: Programming with Sprites
Period: Autumn Term

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