Skip to content

The Future of Technology (Simple Ideas)Activities & Teaching Strategies

Active learning works because young children explore abstract ideas best through drawing, talking, and making. This topic asks them to imagine future technology, and hands-on activities turn vague dreams into concrete pictures they can discuss and improve.

Year 1Computing4 activities20 min35 min

Learning Objectives

  1. 1Design a new gadget that could solve a specific problem at school or home.
  2. 2Explain how a proposed future technology could make life easier for a specific user group.
  3. 3Identify potential changes in everyday technology devices by the time they grow up.
  4. 4Create a drawing or model representing an imagined future technology.

Want a complete lesson plan with these objectives? Generate a Mission

25 min·Pairs

Pairs Brainstorm: Gadget Sketches

Pairs discuss a school or home problem, like tidying toys. Each child draws one gadget to solve it and labels its features. Partners share and add one improvement to each other's drawing.

Prepare & details

Can you imagine a new gadget that could help solve a problem at school or at home?

Facilitation Tip: During Pairs Brainstorm, give each pair only one sheet so they must agree on one gadget to sketch together.

Setup: Charts posted on walls with space for groups to stand

Materials: Large chart paper (one per prompt), Markers (different color per group), Timer

RememberUnderstandAnalyzeRelationship SkillsSocial Awareness
30 min·Small Groups

Small Groups: Invention Pitch

Groups of four present their best gadget drawings to each other. Listeners ask questions about how it works and who uses it. Groups vote on the most helpful idea and explain why.

Prepare & details

How do you think computers and devices might be different when you grow up?

Facilitation Tip: During Invention Pitch, provide sentence strips so groups write one clear sentence about their gadget’s purpose before they present.

Setup: Charts posted on walls with space for groups to stand

Materials: Large chart paper (one per prompt), Markers (different color per group), Timer

RememberUnderstandAnalyzeRelationship SkillsSocial Awareness
35 min·Whole Class

Whole Class: Future Tech Gallery

Display all drawings around the room. Class walks the gallery, leaving sticky notes with compliments or questions. Teacher leads a discussion on common themes in future tech.

Prepare & details

Why would your imagined gadget be helpful, and who could use it?

Facilitation Tip: During Future Tech Gallery, place drawings on a long table and let students walk slowly so they notice details and ask questions.

Setup: Charts posted on walls with space for groups to stand

Materials: Large chart paper (one per prompt), Markers (different color per group), Timer

RememberUnderstandAnalyzeRelationship SkillsSocial Awareness
20 min·Individual

Individual: Gadget Diary

Each child draws their gadget in a booklet and writes or dictates one sentence on its benefit. Add a before-and-after picture showing the problem solved.

Prepare & details

Can you imagine a new gadget that could help solve a problem at school or at home?

Setup: Charts posted on walls with space for groups to stand

Materials: Large chart paper (one per prompt), Markers (different color per group), Timer

RememberUnderstandAnalyzeRelationship SkillsSocial Awareness

Teaching This Topic

Young children need concrete steps to turn imagination into plans. Start with real problems they already notice at home or school, then move to quick sketches that label the key parts. Avoid long explanations; let their drawings do the talking first. Research shows that pairing talk with drawing strengthens creative confidence more than talking alone in this age group.

What to Expect

Students will show they can identify a real problem, sketch a simple gadget that helps, and explain who would use it and why. Their work moves from scribbles to clear labels and confident sharing with peers.

These activities are a starting point. A full mission is the experience.

  • Complete facilitation script with teacher dialogue
  • Printable student materials, ready for class
  • Differentiation strategies for every learner
Generate a Mission

Watch Out for These Misconceptions

Common MisconceptionDuring Pairs Brainstorm, watch for children who claim their gadget will solve all problems without limits.

What to Teach Instead

Ask each pair to circle the one main problem their gadget fixes and cross out any parts that feel too magical. Then have them share these limits with another pair before sketching again.

Common MisconceptionDuring Invention Pitch, watch for children who say only engineers can invent new gadgets.

What to Teach Instead

After each pitch, ask the class to raise a hand if they once had an idea like the one presented. This shows that imagination starts at home and school.

Common MisconceptionDuring Future Tech Gallery, watch for explanations that describe gadgets as magical instead of connected to today’s devices.

What to Teach Instead

Invite students to point to one real device they already know that their new gadget reminds them of. Label these connections on sticky notes next to the drawings.

Assessment Ideas

Quick Check

After Pairs Brainstorm, ask students to hold up their drawings and point to the part that solves the problem. Listen for one person who might use the gadget and one word that describes how it helps.

Discussion Prompt

During Future Tech Gallery, gather the class around one drawing at a time. Ask: 'What problem does this gadget solve? How is it different from technology we use today? Who would find this gadget helpful?' Note which children identify the user and the purpose without prompting.

Exit Ticket

After Gadget Diary, give each student a small card to draw one simple future gadget and write one word describing how it makes life easier. Collect these to see if they can connect their invention to a specific benefit.

Extensions & Scaffolding

  • Challenge: Ask finishers to write a second sentence predicting what might go wrong with their gadget and how to fix it.
  • Scaffolding: Provide a template with three blank boxes labeled Problem, Gadget, User for children who need a structure.
  • Deeper exploration: Introduce a simple prototype station with recycled materials so students build a quick model of their favorite idea.

Key Vocabulary

GadgetA small, often novel, mechanical or electronic device or tool. Think of a new kind of remote control or a special helper for your toys.
Future TechnologyInventions or tools that do not exist yet but might be created one day. These could be robots that help with chores or screens that float in the air.
Problem SolverSomething that helps fix or improve a difficult situation. A gadget that tidies your toys by itself would be a problem solver for a messy room.
UserA person who uses or operates something. For example, you are a user of your school's computers, and your family are users of your home television.

Ready to teach The Future of Technology (Simple Ideas)?

Generate a full mission with everything you need

Generate a Mission