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Smart Choices with TechnologyActivities & Teaching Strategies

Active learning turns abstract ideas about technology use into concrete experiences that young children can see, touch, and discuss. When students physically sort, act out, and share ideas about tech and non-tech time, they build lasting understanding beyond simple reminders to ‘have balance.’

Year 1Computing4 activities15 min30 min

Learning Objectives

  1. 1Classify common activities as requiring technology or not requiring technology.
  2. 2Explain two reasons why taking breaks from screens is important for well-being.
  3. 3Identify at least three ways technology makes tasks easier or more fun.
  4. 4Compare the benefits of screen-based activities with non-screen-based activities.

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20 min·Small Groups

Sorting Game: Tech Choices

Provide picture cards of daily activities like tablet games, outdoor swings, TV watching, and drawing. In groups, sort into 'uses technology' and 'no technology' piles. Discuss one good thing about each pile and why mixing them matters.

Prepare & details

How does technology help make things easier or more fun in your life?

Facilitation Tip: During the Sorting Game, circulate and ask each pair, ‘Why did you put that card here?’ to surface reasoning and gently correct misconceptions in the moment.

Setup: Inner circle of 4-6 chairs, outer circle surrounding them

Materials: Discussion prompt or essential question, Observation notes template

AnalyzeEvaluateSocial AwarenessSelf-Awareness
30 min·Pairs

Role-Play: Balanced Day

Pairs act out a school day: start with a tech task like a learning app, then switch to non-screen play like tag. Switch roles and add a break signal. Share with class what felt best.

Prepare & details

Why is it important to take breaks from screens and do other things?

Facilitation Tip: While running the Role-Play, pause halfway through to ask observers, ‘Which part of the day looks most fun? Why?’ to deepen metacognition.

Setup: Inner circle of 4-6 chairs, outer circle surrounding them

Materials: Discussion prompt or essential question, Observation notes template

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25 min·Whole Class

Circle Share: Five Fun Things

Each child draws or lists five non-tech activities they love. Sit in a circle to share one each, passing a talking stick. Note patterns on a class chart.

Prepare & details

Can you think of five things you enjoy that do not need any technology at all?

Facilitation Tip: In Circle Share, keep turns short—about 15 seconds each—so quieter voices still feel safe to contribute.

Setup: Inner circle of 4-6 chairs, outer circle surrounding them

Materials: Discussion prompt or essential question, Observation notes template

AnalyzeEvaluateSocial AwarenessSelf-Awareness
15 min·Pairs

Discussion Pairs: Tech Helpers

Pairs brainstorm three ways technology helps at home or school, like timers or photos. Then name three non-tech helpers. Report one pair idea to the group.

Prepare & details

How does technology help make things easier or more fun in your life?

Facilitation Tip: For Discussion Pairs, provide sentence starters like ‘I like… because…’ to scaffold complete explanations.

Setup: Inner circle of 4-6 chairs, outer circle surrounding them

Materials: Discussion prompt or essential question, Observation notes template

AnalyzeEvaluateSocial AwarenessSelf-Awareness

Teaching This Topic

Research shows that modeling balanced use yourself matters more than rules alone. Use real examples from your own life, like checking your watch for time limits during playtime, to normalize pauses. Avoid lengthy lectures; instead, let children discover limits through guided sorting and role-play where they set the pace and rules. Keep language simple and visual—children this age respond best to ‘screen time’ and ‘play time’ as distinct, labeled blocks.

What to Expect

By the end of the activities, students will confidently name technology tools that help them, recognize when to pause for other play, and explain why balance matters in their own words during sharing. They will use picture cards, role-play props, and personal lists to demonstrate these choices.

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Watch Out for These Misconceptions

Common MisconceptionDuring Sorting Game: Tech Choices, watch for students who place every card in the ‘technology helps’ pile without hesitation.

What to Teach Instead

Prompt them to compare their choices aloud: ‘You put drawing on a tablet here. Would a blank paper and crayons still help you create pictures? What if we tried both?’

Common MisconceptionDuring Role-Play: Balanced Day, watch for students who insist the screen-heavy version is always best.

What to Teach Instead

Pause the role-play and ask the group to vote with thumbs up or down after each segment. Then ask, ‘Which version felt best at the end? Why did our bodies feel different?’

Common MisconceptionDuring Circle Share: Five Fun Things, watch for students who only share screen-based ideas.

What to Teach Instead

Show the class list of shared ideas and point to the non-tech items. Say, ‘Look at all the fun that doesn’t need screens! Which one would you like to try first this week?’

Assessment Ideas

Quick Check

After Sorting Game: Tech Choices, hold up three new picture cards not used during the game. Ask students to hold up a green card if the activity uses technology and a red card if it does not. Note which students hesitate or change their minds to target follow-up.

Discussion Prompt

During Discussion Pairs: Tech Helpers, listen as pairs share their answers. Ask one child from each pair, ‘Tell me one thing you like to do on a tablet or computer. Now, tell me one thing you love to do that does not use any screens at all. Why is it good to do both?’

Exit Ticket

After Circle Share: Five Fun Things, give each student a small piece of paper. Ask them to draw one picture of something they enjoy that uses technology and one picture of something they enjoy that does not use technology. Collect the papers to check for balanced representation.

Extensions & Scaffolding

  • Challenge early finishers to create a new ‘Tech Helper’ card for a task not yet listed, then add it to the class set during the next session.
  • Scaffolding: Provide picture-only cards for students who are still developing vocabulary, and allow them to point while you scribe their spoken choices.
  • Deeper exploration: Invite students to film a 30-second clip showing one tech activity and one non-tech activity side by side, then watch the class compilation to reflect on favorite moments.

Key Vocabulary

screen timeThe amount of time spent using devices with screens, such as tablets, computers, and televisions.
balanceMaking sure you spend time doing different kinds of activities, like playing, learning, and resting, not just using technology.
digital deviceAn electronic tool that uses a screen to show information, like a tablet, phone, or computer.
non-digital activityAn activity that does not require the use of any electronic devices or screens, such as playing outside or drawing with crayons.

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