Activity 01
Simulation Game: The Human Computer
One student is the 'Input' (pokes a shoulder), one is the 'Processor' (claps), and one is the 'Output' (jumps). They practice different 'programs' to see how an input always leads to a specific output.
How can you give instructions to a tablet or computer?
Facilitation TipDuring the Human Computer relay, stand back after giving instructions to allow students to self-correct their actions and timing.
What to look forHold up various common objects like a mouse, keyboard, speaker, or tablet. Ask students to give a thumbs up if it's an input device and a thumbs down if it's an output device. Follow up by asking 'How do you know?' for a few examples.