Activity 01
Simulation Game: The Cardboard Viewfinder
Students use a simple cardboard frame to 'crop' the world around them. They must find three 'interesting' compositions in the classroom and explain to a partner why they chose to put the main subject in a specific corner.
Analyze how the angle of the camera changes our perception of the subject.
Facilitation TipDuring the Cardboard Viewfinder activity, remind students to hold the frame at arm's length to avoid blocking their view and to keep both eyes open for better spatial awareness.
What to look forPresent students with 3-4 photographs. Ask them to hold up one finger for images that clearly use the rule of thirds, two fingers for images with significant negative space, and three fingers for those using an unusual camera angle. Follow up by asking a few students to explain their choices for one image.