Activity 01
Simulation Game: The Human Flipbook
The class stands in a circle. Each student takes a slightly different 'pose' of a single action (like a wave). One student walks around the circle looking at each person, simulating how the eye 'blends' frames into motion.
Predict how many small movements are needed to make a character look like it is running.
Facilitation TipDuring the Human Flipbook, position students in a straight line facing the same direction so they can clearly see how small, consistent movements create smooth motion.
What to look forAsk students to draw a simple storyboard for a 5-second animation of a ball bouncing. They should label each frame with a brief description of the object's position and note the number of frames they estimate would be needed for a smooth bounce.