Skip to content
Movement and Simple Machines · Term 4

Friction: The Stopping Force

Students will investigate friction as a force that slows down or stops moving objects.

Key Questions

  1. Explain how friction helps a car stop.
  2. Compare the amount of friction on smooth and rough surfaces.
  3. Predict how friction will affect a toy car rolling down a ramp.

Ontario Curriculum Expectations

2-PS1-1
Grade: Grade 2
Subject: Science
Unit: Movement and Simple Machines
Period: Term 4

About This Topic

The Design Challenge is the culminating topic where students apply their knowledge of forces and simple machines to solve a real-world problem. In the Ontario Grade 2 curriculum, this aligns with the STEM Skills and Connections expectations, encouraging students to use a design process: planning, building, testing, and improving. Students are challenged to create a device that can move an object a certain distance or perform a specific task using the principles they have learned.

This topic fosters creativity, resilience, and collaborative problem-solving. It is the ultimate active learning experience, as students move from theory to practice. By working in teams to build and refine their designs, they learn that 'failure' is just a step in the engineering process. This hands-on challenge reinforces their understanding of physical science while building the 'soft skills' of teamwork and critical thinking that are essential for future success.

Active Learning Ideas

Watch Out for These Misconceptions

Common MisconceptionThe first design should work perfectly.

What to Teach Instead

Students can get frustrated when their machine fails. Use the 'Redesign Phase' to teach that engineers expect things to break or not work at first, and that 'testing and improving' is the most important part of science.

Common MisconceptionMore materials make a better machine.

What to Teach Instead

Children often try to use every craft supply available. Encourage 'minimalist engineering' by challenging them to solve the problem with the fewest pieces possible, focusing on the function of the simple machines rather than decoration.

Ready to teach this topic?

Generate a complete, classroom-ready active learning mission in seconds.

Frequently Asked Questions

What is the 'Design Process' for Grade 2?
At this level, it's a simple four-step loop: 1. Think (What is the problem?), 2. Plan (Draw a picture), 3. Do (Build and test it), and 4. Fix (How can we make it better?).
How do I assess a design challenge fairly?
Focus on the process rather than just the final product. Look for how well students collaborated, how they handled setbacks, and whether they can explain which scientific principles (like a ramp or a push) they used in their design.
How can active learning help students with the design challenge?
The design challenge *is* active learning in its purest form. It requires students to take ownership of their learning, apply abstract concepts to physical materials, and engage in constant peer-to-peer feedback. This active engagement ensures the science 'sticks' because they've used it to achieve a goal.
What materials are best for a Grade 2 design challenge?
Recycled materials are perfect: cardboard tubes, plastic bottles, string, rubber bands, masking tape, and wooden skewers. These are safe, easy to manipulate, and encourage students to see the potential in everyday objects.

Browse curriculum by country

AmericasUSCAMXCLCOBR
Asia & PacificINSGAU