Active Learning

What is Active Learning?

Active learning is when students do things (debate, build, role-play, collaborate, create), not just listen. It’s the difference between watching someone ride a bike and actually riding one.

225studies prove students are 1.5x less likely to fail with active learning

Freeman et al. (2014), PNAS meta-analysis

THE PROBLEM

The Screen Time Paradox

Most EdTech promises to make classrooms “active” but actually makes them passive-with-screens. Quiz tools like Kahoot, Blooket, and Quizizz test only lower-order recall (Bloom’s Level 1–2), not the higher-order thinking that active learning is supposed to develop.

0%

of K-12 teachers don’t have enough time for lesson planning and grading

Pew Research Center, 2024

higher failure rate in lecture-based classes vs. active learning

Freeman et al. (2014), PNAS

0%

of teachers say student engagement has declined since 2019

Harris Poll / Discovery Education

THE METHODS

7 Categories of Active Learning

Discussion & Debate

Students articulate, defend, and refine their thinking through structured dialogue.

Collaborative Learning

Game-Based (Physical)

Competition and play that gets students moving, building, and collaborating physically.

THE DIFFERENCE

Screen Time: Us vs. Everyone Else

Estimated screen time based on typical product usage

Kahoot / Blooket
100% screen
Curipod / Nearpod
90% screen
GooseChase
70% screen
30% physical
Flip Education
87.5% physical
12.5% screen87.5% physical

In an era where parents, teachers, and governments are actively seeking to reduce student screen time, Flip Education is the only EdTech tool that uses technology to reduce technology use in the classroom.

The Method

Every mission follows four phases

1
SPARK
2–3 min

A provocative question, image or video that hooks students and creates cognitive tension.

Screen
2
BRIEFING
2–5 min

Teacher reads instructions, forms groups, and hands out printed materials.

Physical
3
ACTION
15–35 min

100% physical. Students debate, build, role-play, negotiate, and collaborate.

Physical
4
DEBRIEF
5–8 min

Guided reflection, discussion questions, exit ticket, and bridge to next lesson.

Screen

THE EVIDENCE

Backed by Science

Active Learning Works

Meta-analysis across 225 studies found students in active learning courses were 1.5x less likely to fail vs. traditional lectures.

Freeman et al. (2014), PNAS

Closes the Gap

Active learning reduced achievement gaps by 33% in exam scores and narrowed passing-rate gaps by 45% for underrepresented students across 26 STEM studies.

Theobald et al. (2020), PNAS

Quiz ≠ Learning

Kahoot-style gamification increases engagement but shows no statistically significant improvement in learning outcomes.

Jones et al. (2019), SAGE Journals

FUN IS FUEL

Fun Is Not the Opposite of Learning

Emotional Engagement & Memory

Emotion is not separate from cognition; it is essential to it. Students who experience emotional engagement form stronger, longer-lasting memories than those in emotionally neutral settings.

Immordino-Yang & Damasio (2007), We Feel, Therefore We Learn

Flow States in Education

When students enter a state of "flow" (deep engagement where challenge meets skill), intrinsic motivation and learning outcomes increase substantially.

Csikszentmihalyi, Flow: The Psychology of Optimal Experience

Movement & Cognition

Physical movement during learning increases blood flow to the brain, triggering neurogenesis and improving focus, memory formation, and cognitive processing.

Ratey (2008), Spark: The Revolutionary New Science of Exercise and the Brain

Every active learning methodology develops social and emotional skills: empathy, collaboration, self-regulation, and ethical reasoning.

Discover how Flip integrates Social and Emotional Learning →Discover why fun matters for learning outcomes →

CURRICULUM-ALIGNED

Curriculum by country

Active learning missions aligned to each country's curriculum, organised by subject and year group.

Ready to flip your classroom?

Transform any topic into a hands-on active learning experience, complete with teacher guidance and print-ready materials.