Activity 01
Role-Play: Incentive Marketplace
Divide class into buyers, sellers, and regulators. Introduce a positive incentive like a subsidy for green products, then observe buying shifts. Switch to a negative incentive like a tax on plastics and discuss changes. Groups debrief on what worked best.
Analyze the intended and unintended consequences of a specific incentive.
Facilitation TipIn the Debate: Positive vs Negative, assign roles in advance and require students to prepare with at least two real-world examples to support their arguments.
What to look forPresent students with a scenario: 'A local bakery is considering offering a 10% discount on all purchases made before 8 AM to increase morning sales.' Ask: 'What type of incentive is this? What are the potential intended consequences? What are two possible unintended consequences?'