
Idea Generation and Innovation
An exploration of how entrepreneurs identify opportunities, solve problems, and innovate within the marketplace.
TL;DR:Innovation is the heartbeat of entrepreneurship. This topic explores how entrepreneurs identify gaps in the market and generate creative solutions to meet consumer needs. Students learn the difference between invention (creating something new) and innovation (improving an existing product or process) and the importance of protecting these ideas through intellectual property laws.
About This Topic
Innovation is the heartbeat of entrepreneurship. This topic explores how entrepreneurs identify gaps in the market and generate creative solutions to meet consumer needs. Students learn the difference between invention (creating something new) and innovation (improving an existing product or process) and the importance of protecting these ideas through intellectual property laws.
In the Canadian context, innovation is seen as a way to solve social and environmental problems as well as a path to profit. This unit encourages students to think outside the box and use design thinking. This topic benefits from collaborative brainstorming sessions and 'innovation labs' where students prototype and iterate on their ideas.
Key Questions
- How do entrepreneurs come up with new business ideas?
- What is the difference between an invention and an innovation?
- How can a business protect its intellectual property?
Watch Out for These Misconceptions
Common MisconceptionInnovation has to be a high-tech invention.
What to Teach Instead
Students often think only of apps or gadgets. Use a gallery walk of 'low-tech' innovations (like a better way to organize a grocery store) to show that innovation is about better ideas, not just better tech.
Common MisconceptionThe first idea is always the best one.
What to Teach Instead
Many students want to stop after one brainstorm. Through an iterative 'innovation lab' process, show how testing and getting feedback (peer critique) usually leads to a much stronger final concept.
Active Learning Ideas
See all activities→Inquiry Circle
The 'Pain Point' Scavenger Hunt
Students walk around the school or local community to find three 'problems' or 'annoyances.' They return to the classroom to brainstorm innovative business solutions for these specific pain points.
Simulation Game
Invention vs. Innovation
Give groups a basic object (like a paperclip or a coffee cup). One group must 'invent' a brand new use for it, while the other must 'innovate' the design to make it better for its current use.
Think-Pair-Share
Protecting the Idea
Show students a famous Canadian invention (like the Blackberry or the Wonderbra). Pairs discuss why a patent was necessary and what might have happened if the creators hadn't protected their intellectual property.
Frequently Asked Questions
What is the difference between invention and innovation?
How do entrepreneurs find new business ideas?
What is intellectual property (IP)?
How can active learning help students with idea generation?
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