Activity 01
Simulation Game: The 10% Energy Game
Students use containers of water to represent energy. They 'transfer' energy from producers to apex predators, losing 90% at each step to 'heat' (a waste bucket). This visualizes why food chains are usually short.
Differentiate between populations, communities, ecosystems, and the biosphere.
Facilitation TipDuring The 10% Energy Game, physically move students through stations to represent energy transfer, ensuring they count and recalculate energy loss at each step to reinforce the concept.
What to look forPresent students with a scenario describing a specific natural area, such as a forest or a coral reef. Ask them to identify and list examples of populations, communities, and ecosystems present in the scenario, and briefly describe one interaction between a biotic and an abiotic factor.