Activity 01
Pairs: Mobile App Wireframe Challenge
Pairs receive a brief for a simple app, like a school event planner. They sketch wireframes for three key screens on paper, labeling elements and arrows for user flows. Partners swap sketches to annotate improvements after a 5-minute walkthrough.
Explain the benefits of creating low-fidelity prototypes early in the design process.
Facilitation TipDuring the Pairs: Mobile App Wireframe Challenge, circulate and ask guiding questions like 'Where would a user expect to find the navigation menu?' to keep students focused on user experience rather than aesthetics.
What to look forProvide students with a scenario, e.g., 'Design a screen for a simple to-do list app.' Ask them to sketch a wireframe on paper or using a digital tool. Observe their inclusion of key elements like a title, input field, add button, and list display.