Activity 01
Pairs: Figma Prototype Build
Pairs select a simple app interface, such as a weather app, and recreate it in Figma with interactive elements like buttons and navigation. They apply visual hierarchy using color, size, and spacing. After 20 minutes, pairs swap prototypes for 10-minute usability tests, noting issues.
Justify why it is beneficial to fail early in the prototyping phase.
Facilitation TipDuring the Figma Prototype Build, circulate to ensure pairs are balancing aesthetics with functional interactivity, not just adding visual polish.
What to look forStudents swap high-fidelity prototypes. Ask them to identify one element that is unclear or difficult to interact with and explain why. Then, they should suggest one specific change to improve it, referencing visual hierarchy principles.