Activity 01
Simulation Game: Paper Prototype Testing
Students create a mobile app interface using paper and sticky notes. One student acts as the 'computer' (moving the paper 'screens'), while another acts as the 'user' (tapping the buttons). This helps identify confusing navigation paths instantly.
Design for users with different levels of technical literacy.
Facilitation TipDuring the Paper Prototype Testing activity, circulate with a timer and prompt groups to focus on one task at a time, such as logging in or finding a search bar, to avoid overwhelming testers with too many actions.
What to look forProvide students with a brief scenario of a new app idea. Ask them to write down 3 key characteristics of a potential user (e.g., age, occupation, tech skill) and one question they would ask this user to understand their needs better.